Each Warlock class Destroyer is armed with 14 small missile launchers. This missile model is attached to the Warlock model to allow you to create these missiles. There are a total of fourteen missiles numbered as follows:
01 -- 02 -- 03 ------ 10 -- 09 -- 08
04 -- 05 ---------- 12 -- 11
06 -- 07 ------ 14 -- 13

These missiles consist of a group of three objects and a light for the afterburn. To add these missiles to your scene, you need to do is to merge the desired missiles into the Warlcok model and position them for the amount of missile which you wish to show. You must then open the Video Post menu and click the Add Image Filter Event button. Select Lens Effect Flare from the drop down box and click the Setup... buton. Change the Squeez setting to 0. Turn off the Ring, Man Sec and Streak click boxes under the Render heading. Select the lights called MissileBurn01-MissileBurn07 as the Node Sources. Go to the Glow tab. Set the Size to 75 and turn on the Hide Behind Geometry click box. Change the Radial Colour settings so that at position 0 the colour values are R=180,G=180,B=255 and at position 100 the colour values are R=0,G=0,B=0. Change the Radial Transparency values so that at position 0 the value is 255, at position 20 the value is 255, at position 50 the value is 78 and at position 0 the value is 0. Move on the the Rays tab. Change the Size to 90 and the Sharp to 10. Change the Radial Clour so that at position 0 the colour values are R=255,G=255,B=255 and at position 0 the colour values are R=0,G=0,B=75. Move on to the Star tab. Change the Size to 150 and the Sharp to 10. Click OK. Follow these steps to set up another Lens Effect Flare with MissileBurn08-MissileBurn14 as the Node Sources

Now open the Track View. Select the first Lens Effect Flare that you created, under the Video Post tree. Select the Size key and click the Assign Controller button (a green triangle with an arrow pointing to the right). Select Float Expression from the list and click OK. Click the Properties button and enter the following into the Expression field: 40*63.6104/length(Camera-((Flare1+Flare2+Flare3+Flare4+Flare5+Flare6+Flare7)/7)). Create the variables Camera, Flare1, Flare2, Flare3, Flare4, Flare5, Flare6 and Flare7 as Vector values. Assign the variable Camera to the Position controller of Camera01. Assign the rest of the variables to the Position controllers of the lights MissileBurn01-MissileBurn07. Click Close. Do the same for the second flare using MissileBurn08-MissileBurn14 as the variable values.

The missile model and all accompanying bitmaps are İRob Morisson, 2000.