Several lights in version 3.5 of the model have been given special properties specifically for animations. Many of the lens flares and lights will now blink or flicker. The landing lights on the fore docking bay, however, are subject to an atypical blinking pattern. This aypical blinking pattern had the result that the four lights will never be active at once. For still presentation purposes, I have them set to remain on all the time, but there is a simple procedure which you can follow to start their blinking pattern for animations.
First you must go to the Video Post, under the Rendering menu. Double click the Image Filter Event (represented by a yellow box with a red ~ through it) named Landing Lights. Turn off the Enabled check box under the Video Post Perameters section and click OK. Double click the next two events named Landing Lights1 (Animated) and Landing Lights2 (Animated) and turn on the Enabled check box.
Now you must open the Track View menu and select the Warlock Standard Track View. Open the Objects tree and look for Omni17. Expand that tree and expand the Object (Omni Light) sub-tree. Select the Attenuation Near End key and click the Properties button (represented by a sheet of paper with a hand pointing to it, you may have to scroll the bar to find it). Turn on the Disable click box for Waveform (Non-animated) and turn the Disable click box off for the two Waveform (Animated)'s. Repeat this process for the Attenuation Far Start and Attenuation Far End keys. Do this for Omni17, Omni18, Omni19 and Omni20.
If you have followed the instructions correctly then the lights should blink in the correct manner (two blinks on the left side, two blinks on the right, etc.).