Warlock-class Destroyer Model v3.5

by: Chris Sapiano
created with 3D Studio Max

Clcik here to view high resolution image

This is my model of an Earth Alliance Warlock-class Destroyer, from Babylon 5. This model was created to be one of the epic models of Babylon 5, like Michael Stetson's Omega-class Destroyer. I began the model on September 27, 1999 and completed it on January 3, 2000. I decided to make this model after a fellow modeler (Colonel Havco) decided to make a Warlock based on the models already on-line and speculate on other details. I began my quest to create the ultimate Warlock model. With the help of Tim Earls (the guy who designed the Warlock) I began to work on my existing model. After seeing an episode of Crusade that showed the Warlock, I decided to create another model from scratch with the help of a SGI O2. Before I started, Stuart Compton (one of the developers for Sierra's Babylon 5: Into the Fire) released good pictures of the actual Warlock. I finally got around to working on the model.

For all of you who aren't very familiar with Babylon 5, the Earth Alliance Warlock-class Destroyer is one of the warships of the Babylon 5 universe. It is the newest, most powerful warship of the Earth Alliance. It is the first Earth Alliance ship to have artificial gravity. It is about 2000 m long. It can open its own jump points. It is heavily armed. Its main purpose is to act as a planetary bombardment ship, using its missiles. For more information on the Warlock, visit The Warlock Project.

This model was made for two purposes. The first is that I love the Warlock and wanted to make the best model I could. The second is fame. I wanted to permiate the Babylon 5 modeling/rendering community as Michael Stetson did with his Omega-class Destroyer. So, if you make a rendering using this model, you must credit me (as per the terms of usage).

I would ask you that you do not alter this model for any use other than personal use. This model is not to be used for any commercial purposes. If you have found a way to improve this model, please E-mail me at "csapiano@hotmail.com". Now, for the legal stuff, this model is a copyright of Chris Sapiano, 2000. Babylon 5, the Earth Alliance Warlock-class Destroyer, the Earth Alliance Omega-class Destroyer and all related indicia are trademarks of Time Warner Entertainment Co., LP. ©2000 Time Warner Entertainment Co.
Use of this data set constututes that the user agrees that user cannot legally claim nor imply that said data set (in part or in whole) represents in any form the above named entities and must not use said data set to infringe directly or indirectly upon the rights of the above named entities nor use said data set for commercial or for-profit purposes.

The following is a list of the original and unaltered files direct from the author:

MAIN: (found in root directory)
animation.html A file which outlines the necessary process for a proper appearance during animations
cameras.html A file providing the information for referance as to camera positions
points_of_note.txt A file pointing out some valuable information about the model, it is highly recomended that you read this
progress.txt A file documenting my progress durring the creation of this model (version 3.0)
readme35.html A file which provides all necessary information about this model
terms_of_usage.txt A file stating the terms which must be followed for images on public display
warlockv35.max The Warlock-class Destroyer model
MISSILE: (found in the directory "Missile")
eng.bmp The diffuse map used on the engine thruster of the missile
engbmp.bmp The bump map used on the engine thruster of the missile
engspec.bmp The specular map used on the engine thruster of the missile
hul_bmp.bmp The bump map used on the main fusilage of the missile
log_bmp.bmp The bump map used on the warhead section of the missile
log_spec.bmp The specular map used on the warhead section of the missile
logo.bmp The diffuse map used on the warhead section of the missile
mainhull.bmp The diffuse map used on the main fusilage of the missile
missile.html A file which explains how to integrate the missiles into your scenes
missile.jpg An example image of the missile
missile.max Rob Morrison's missile model
TEXTURES: (found in the directory "Warlock Materials")
background.jpg The background image
blastdoor.jpg The diffuse map used on the blast doors
eaplate.tif The diffuse map used on the registry plates
eaplateopacity.tif The opacity map used on the registry plates
enginelite.jpg The diffuse and self-illumination map used on the engine thrusters
metalblack.jpg The diffuse map used for the darkest metal textures
metaldark.jpg The diffuse map used for the darker metal textures
metalite.jpg The diffuse map used for the light metal textures
missileside.jpg The diffuse map used on the sides of the missile pods
nameplate.tif The diffuse map used on the nameplates
nameplateopacity.tif The opacity map used on the nameplates
panel.jpg The diffuse map used on the panels on the recovery bay
panelspec.jpg The specular map used on the panels on the recovery bay
plasteel.tif The diffuse map used on the plasteel armour
plasteel90.tif Another diffuse map used on the plasteel armour
plasteelsm.tif Another diffuse map used on the plasteel armour
plasteelspec.tif The specular map used on the plasteel armour
plasteelspec90.tif Another specular map used on the plasteel armour
plasteelspecsm.tif Another specular map used on the plasteel armour
redmetal.jpg The diffuse map used on the red tinted metal texutures
shin.jpg The shin map used on all metal textures
sidepanellites.tif The self-illumination map used on the sidepanels
yellowmetal.jpg The diffuse map used on some yellow tinted metal textures
CUSTOMIZATION TOOLS: (found in the directory "Warlock Materials/EA Plate Kit")
ariblk.ttf The font used for the nameplate maps
basetemplateopacity.tif The base template, in opacity map format, for customizing a registry plate
ea_plate_kit.html A file which provides all necessary instructions for customizing a registry plate
ffxfutur.fft The font used for the registry numbers
SAMPLE RENDERINGS: (found in the directory "Warlock Renderings")
warlock35-01.jpg A full perspective view of the Warlock
warlock35-02.jpg A partial rear perspective view of the Warlock
warlock35-03.jpg A partial front perspective view of the Warlock
warlock35-04.jpg A detailed view of the missile pods
warlock35-05.jpg A detailed view of the main docking bay

The directory tree should be as follows:
Warlock
|-Missile
|-Warlock Materials
| |-EA Plate Kit
|-Warlock Renderings

Version Notes

This version is similar to the prior released version. I added some new details. I also brought the Omega engines closer together. I changed most of the materials adding to the accuracy of the materials. I completely replaced the GOD Particle Cannon material and now I believe that it is perfect. I also changed the lighting setup to give it a more Warlockesque look. I changed the the lens flares used in the model to look more accurate. I made use of the track view as well to make the lens flares look better and more realistic.

Acknowledgements

This section was created for the express purpose of thanking all of the people who helped me (directly or indirectly) in the creation of this model.
There are five people who I would like to thank above all others: Tim Earls for creating the Warlock and for putting up with more than a few questions; Stuart Compton, though I didn't approve of the way he went about releasing the pictures, but nonetheless the images were still very usefull; Colonel Havco for challenging me to take the Warlock to this level of detail; Lars Joreteg for capturing many pictures of the Warlock for me which I used for referance and Michael Stetson for creating his model of the Omega class Destroyer which set a level of detail which I strived to reach. I would like to thank my five beta testers: Brandon Bray, Conor Clancy, Rob Morrison, Thomas Banner and Scott Schimmels. I would like to thank the good people at Time Warner Entertainment and J. Michael Straczynski. Tigreclaws for posting images on his website (and putting up with more than a few image postings promoting these models) and Togashi Ichi for creating the original personal model which gave me a basic idea of the Warlock's form (allowing me to complete my v1.0 model). Conor Clancy and John Quach for creating models which I used for referance (ie. Conor Clancy's Omega-class Destroyer and John Quach's Nova-class Destroyer). Jason Tinsley for providing me with the background image. Rob Morrison for creating the missile model which is attached to this model. Finally, I'd like to thank all of those whose comments kept me motivated to keep the detail level at such a high level.

If you have any comments, concerns, or questions, E-mail me at csapiano@hotmail.com, or visit my website at http://warlock3pro.tripod.com.

This document must accompany the distribution of any part of this data set. This archive must remain unaltered during distribution (with the exception of the list of files which may be removed if only a part of this model is used).